The Warrior: Classic close-combat tank & spank class, the warrior starts out as an even balance of offensive and defensive skills.
The Swordsman: Swordsmen are warriors whom, once specialized, embrace the damage-dealing aspect of their class, which can be again specialized to one, or many opponents through their choice of skills.
The Mercenary: Mercenaries are nothing short than traditional, full-blown tanks. Though they lose out on Swordsman damage, they can take a beating and easily ask for second servings.
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The Archer: Straightforward long-ranged damage dealer, the archer is fast, hard-hitting, and fragile. Archers will need to use their mobility to ensure they can live to keep dishing out the pain.
The Sharpshooter: Specialized in long-ranged combat, the Sharpshooter is the archer with a full focus on long-range damage, but with even more vulnerability. This class hits like a truck.
The Acrobat: Losing a lot of the long range damage dealing, the Acrobat is an agility and mobility powerhouse that trades in the bow for close combat damage dealing.
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The Cleric: Tank, healer and buffer, the cleric boasts a range of survival and crowd control abilities that makes him a welcome addition to any group. They are however, quite weak on the damage aspect.
The Paladin: Though low in damage, the Paladin is a spell casting tank with a knack for survival with a good measure of the group supporting and enemy disrupting abilities of the cleric.
The Priest: Acting as the traditional healer and support caster role, the priest is Dragon Nest’s main support powerhouse, with some secondary damage dealing spells.
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The Sorceress: Short to medium range spell caster, the Sorceress’ focus is a mix of damage-dealing attacks, status and crowd control abilities.
The Elementalist: Focusing on elemental magic, this sub-class boasts a range of high damage and crowd control magic, with the tradeoff being lower toughness.
The Mystic: A more balanced alternative to the elementalist, the Mystic’s main focus is crowd control rather than damage, using gravity to throw enemies around the area.