Christmas Lottery
Original Post
[Tex] Lub Lub Head(maybe a set) WIP
A lot of things are not ready yet, like the back, those red things, some borders, i will add more colours and i may change the distance of the eyes
Ps Cs5


CnC!
Last edited by Ferrock; Mar 23, 2012 at 01:09 PM.
[JollyR] [GATA]
Whoa that flat is looking pretty nice It maps out pretty nice too. Face especially around the eyes is wicked hard to see because of the shading from the helmet, unless thats what you're going for but I think you can fix the shading around the eyes looks because it looks a bit off, the shading kinda splotches/doesn't look like it blends well, there is a seam in the back where you c/ped the other side by the blood waterfall coming out of his helmet. Other than that a beautiful piece nice one!

Edit: I just realized that the shadow you made for the top part of the face is backwards too the top of the helmet is an -M- shape and the shading is more of a -W-

Blue is how you shaded it Red is shape of the helmet

Last edited by floop78; Mar 22, 2012 at 04:07 AM.
<Swyne> <3 Fleip
<3 SWYIE
WOW! Great job like always haha.

Pros:
the mapping of the face itself is really awesome.
awesome shading
the distance between the eyes is rather good but if you do change the distance; make them closer although I don't think it's necessary.

Cons: (not really)
The helmet thing in my opinion spreads apart too far making the head texture look almost stretched... I don't have any suggestions to fixing it without affecting the actual face of the texture but if possible change it. (not necessary though)
I'm not completely sure if I'm right; but, I think there's a seam going down the middle of the texture which affects the shading from the helmet between the eyes on the nose, as well as a few places on the helmet itself. It might just be me though...
I think you made that red rope thingy as a mean to cause asymmetry but as I have no clue what they are, they look rather random and almost unfitting...
Question: Is the red string sticking out of the back of the head hair? (I know you said it isn't complete but it just sparked my curiosity so yeah...

Overall I think it's an amazing head texture so I can't wait to see what you're gonna add in further WIPS

(PS: You're gonna fill up the blank spots on the back, bottom of the head, and next to the cheeks right?)
Wanna play some [CHESS]? <3
Originally Posted by joshyjojo View Post
I'm not completely sure if I'm right; but, I think there's a seam going down the middle of the texture which affects the shading from the helmet between the eyes on the nose, as well as a few places on the helmet itself. It might just be me though...

Yep i need ot fix that too. Actually the thing at the back will be like many red strings

and about the shape of the shadow... you are right, at the first it was like that but then i changed
[JollyR] [GATA]
Originally Posted by Ferrock View Post
Yep i need ot fix that too. Actually the thing at the back will be like many red strings

Although I was curious about the red strings in the back I was also wondering what the really thin red string that goes above and underneath parts of the helmet...
Wanna play some [CHESS]? <3
Wow amazing piece of Art dude! The face looks very realistic and the Armour is great how you put in all types of shadings. Well overall its a great texture but what are the red strings? Oh more thing maybe post some ingame screenshots and a set would looks great.
/offtopic
LOL FERROCK LOLOL OAJDKANDSK SHDUAG
/ontopic
Nice Head. Great details and shading. You should make it a set.
[SyN][Enigma][Inquisition][CREAM][Evil]
Originally Posted by floop78 View Post
Whoa that flat is looking pretty nice It maps out pretty nice too. Face especially around the eyes is wicked hard to see because of the shading from the helmet, unless thats what you're going for but I think you can fix the shading around the eyes looks because it looks a bit off, the shading kinda splotches/doesn't look like it blends well, there is a seam in the back where you c/ped the other side by the blood waterfall coming out of his helmet. Other than that a beautiful piece nice one!

Edit: I just realized that the shadow you made for the top part of the face is backwards too the top of the helmet is an -M- shape and the shading is more of a -W-

Blue is how you shaded it Red is shape of the helmet


since the light come from top and nose is more exposed to light the w shadow is perfect