In the newest version, I'm experimenting with a system that tries to keep the player upright in a natural way, so players have to focus less on balance. Moving fluidly is hard enough for most players without having a sword and shield to worry about as well. In this version, attempting to move your legs under your character almost always results in regaining balance and assuming a standing position. It probably will require further tweaking, but it works well enough in solo tests.
I've also been fooling around trying to get it to where swords aren't instagib, but are still extremely effective and likely to dismember when moderate force is applied. I had minor success by allowing an imperceptible range of motion in the joints connecting the pieces of the sword, and specifying high strength and velocity parameters to the joint. This worked in some cases, but was inconsistent in others and often produced visual defects. If anyone knows a good way to accomplish this, please let me know.
Last edited by Velorin; Jun 14, 2012 at 03:59 PM.