HTOTM: FUSION
Original Post
rotational joints
i think there should be some sort of twisting action for the joints, i mean, your wrist and arm can do much more than just flab up and down.

it would only be for certain parts of the body, like head, wrist/arm, and ankle. this would be an addition, since you can already twist your spine.
I think it would be a good idea, but the only thing is that you have a limited amount of time to do things, and it would be too time-consuming. Every joint does its work pretty well if you ask me, sure some mobility is not all there but if you took it out it wouldnt be Toribash.

For timer concerns and being too complicated, I would have to say no.
Veni , Vidi , Vici
man if you want that go re-work all the physical engine of tb (so many times for wait it and many bugs if that run a day).i say to you good luck.
i say no.
French Froggy
[OFRO]
hampa was answered a similar question in his recent interview. He said that the joint movements and rotations are good as they are. Implementing more movements will complicate the joints even more and it will also make it harder to perform moves in mp because it will take more time to apply proper joint movements for the move.
Move joint to a half Position!!!!
Don't bag me if this has already been suggested but, I reckon they should make it so we can move joints to a half position!! This would be very useful in some situations. All I am saying is that we should be able to move joint to a half position.
sorry XD thats toribash, thats skillz you can move it halfway if you play sparring or aikido just hold half way through it
"Orgasmis Maximus *Thud* *Crack* *Boom* I'm Done"
~DemonBurn~