Re: Fastest legit decap
I had a very old topic with a bunch of the fastest dismemberments listed. I figured out each one by myself, fidgeting with different limbs to get as fast as possible without using single-frame advancements.
I revived the topic with some updates for 2.3.
Anyways, I started with a simple quick move, and modified it to be even faster. Sometimes these modifications lead me to a quick way to take off another limb. I kept doing this for a while, until it seemed the moves wouldn't get any faster.
Thats a good way to figure out fast, and effective multiplayer openers. What you're doing is the same thing, just with single-frame advancements. We're doing the same thing, but I do it in a more direct way. Actually keeping the limits of multiplayer in mind.