Okay, so first of all, not really expecting anyone to be interested in this.
Why?
Because you do not know how2gaems.
This is a roguelike, so... there is a couple of things here that might scare you away.
You dislike dying? - Do not play this game.
You dislike losing a character forever and ever when you die? - Do not play this game.
You like graphics? - Do not play this game.
You dislike complex games? - Do not play this game.
But you like fun? - Well, just play this game.
Anyway, as said, this is a roguelike, and you will die, and you will lose your character forever when you do.
Adom is extremely complex with a steep learning curve, it might be hard getting into, and you will probably give up as soon you see how it looks like.
But when you actually get somewhere in the game you might just enjoy it.
I do love this game, and I've been playing it for a good while now.
Because of all the random stuff that's going on, one playthrough will never end up like the other ones.
The huge collection of items, weapons, skills, attributes etc keeps your interests up.
But as said, you'll need a while getting into the game.
Roguelikes is not for everyone.
You have 12 races to choose from and 20 different classes and shittons of monsters that will kill you.
And I just noticed that I am way to lazy to type down everything this game has to offer, so copypaste forever.
There are twenty different playable classes in ADOM with a variety of abilities, skills, strengths, and weaknesses. This page lists all of the available classes with a brief description of their features. Some classes are noted as "Newbie Friendly", which indicates that this is a class that the community generally feels are, on balance, classes that tend to be easier for new players to learn the game on. This is with the disclaimer that while some classes may be relatively easy to play in general, some racial combinations may be particularly undesirable (eg. Beastfighters tend to be relatively easy classes, but Troll Beastfighters are quite challenging).
ancardia.wikia.com/wiki/Classes
Your character's race has a strong impact on level advancement rate, maximum age, hit points and power points regeneration, and starting alignment, attributes, equipment, and skills. Also, certain races have bonuses or penalties in other areas. See each race's page for details.
In the following table, each race is given a brief description, and the granted skills, starting alignment, relative speed of level advancement, and relative lifetime are listed. Most of this information is taken from the ADOM manual itself. Again, for detailed information (such as starting age), see each race's page.
ancardia.wikia.com/wiki/Race
Well, as you might think, there is a LOT of shit that I'll need to put here, and I'll probably keep working on this thread a bit later, if not, well you'll have everything you need on the
wikia.
I'll just leave this right here.
'
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Soyah St:12 Le:13 Wi:18 Dx:12 To:15 Ch:18 Ap:13 Ma:15 Pe:13 N=
DV/PV: 11/1 H: -2(40) P: 38(47) Exp: 6/1426 SMC Sp: 100
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Soyah Race: female Human Class: Wizard
Eye color: blue Hair color: black Complexion: tanned
Height: 5'6" Weight: 130 pounds
Age: 22 (grown-up)
Star sign: Falcon Birthday: 30/Falcon (day 240 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Wizard.
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Inventory
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Total weight: 761 stones Carrying capacity: 1200 stones
Head : -
Neck : uncursed pendant of beauty {Ap+4} [3s]
Body : uncursed robe [+0, +1] [60s]
Girdle : -
Cloak : uncursed hooded cloak (+1, +1) [+1, +0] [40s]
Right Hand : blessed quarterstaff (+0, 1d10) [40s]
Left Hand : -
Right Ring : uncursed ring of cold resistance [1s]
Left Ring : cursed ring of the fish [1s]
Bracers : -
Gauntlets : -
Boots : uncursed leather boots [+0, +0] [25s]
Missile Weapon: -
Missiles : -
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 591 stones Carrying capacity: 1200 stones
Armor ('[')
uncursed leather apron (-1, -1) [+0, +2] [75s]
Boots ('[')
uncursed sandals [+0, +0] [6s]
Tools (']')
heap of 4 uncursed torches [40s]
uncursed box with flint and steel (15) [5s]
uncursed tinderbox (17) [3s]
Wands ('\')
uncursed wand of digging (2 charges) [3s]
Potions ('!')
uncursed potion of carrot juice [4s]
uncursed potion of cure poison [2s]
uncursed potion of water [4s]
Scrolls ('?')
uncursed scroll of light [2s]
uncursed scroll of identify [2s]
Food ('%')
heap of 2 uncursed large rations [400s]
cursed loaf of bread [40s]
Valuables ('$')
579 gold pieces [5s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 27
Daggers & knives 0 +0 +0 +0 unskilled 30
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 0 +0 +0 +0 unskilled 30
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 28
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30
Damage caused with your melee weapons:
--------------------------------------
Right hand: +8 bonus to hit, 1d10+0 damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
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Skills
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Alchemy .................. 28 (mediocre) [+4d5]
Climbing ................. 29 (mediocre) [+3d4]
Concentration ............100 (superb) [+2d4]
First aid ................ 40 (fair) [+2d4]
Food preservation ........ 10 (poor) [+4d5]
Haggling ................. 43 (fair) [+2d4]
Healing .................. 18 (mediocre) [+3d5]
Herbalism ................ 21 (mediocre) [+4d5]
Listening ................ 60 (good) [+2d4]
Literacy .................100 (superb) [+2d4]
Pick pockets ............. 12 (mediocre) [+3d5]
Stealth .................. 28 (mediocre) [+3d4]
Survival ................. 10 (poor) [+3d4]
Swimming ................. 34 (fair) [+2d4]
Ventriloquism ............ 32 (fair) [+3d3]
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Spells
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Frost Bolt: 124, 10pp (Effectivity: +7)
Light : 198, 3pp (Effectivity: +1)
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Her achievements during her adventures:
----------------------------------------------------------------------------
Soyah, the human wizard, was killed by a berserker.
She scored 6347 points and advanced to level 6.
She survived for 0 years, 10 days, 15 hours, 23 minutes and 5 seconds (2336
turns).
Soyah visited 6 places.
Her strength score was modified by +1 during her career.
Her mana score was modified by +1 during her career.
She ended her adventuring life in a small cave.
38 monsters perished under her attacks.
She possessed the following intrinsic:
She was cold resistant (gained through an item).
She had the following talents: Affinity with Staves, Scout, Silver Tongue,
Wealthy.
She had a final speed score of 100 (final base speed: 100).
She was religious.
She asked for 1 divine intervention.
She was neutrally aligned.
The following monsters were vanquished:
1 bandit
2 giant rats
2 goblins
6 goblin rockthrowers
1 goblin slavemaster
7 hobgoblins
1 hobgoblin leader
1 huge bat
3 kobolds
2 large bats
1 large kobold
1 lizard man
4 orcs
2 orc scorchers
1 rabid dog
1 skeleton
1 white worm
1 wild cat
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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 5
Build: Nov 14 2012 20:36:30
Direct
download
Last edited by Dagger; Mar 19, 2013 at 05:41 PM.