Secret Santa 2024
Original Post
Thoughts on Joint Textures, their effect on the market, and their pricing
I wanted to share some thoughts on the subject of Joint Textures, but mostly, want to hear what others have to say.

As an artist, I was immediately interested in the fact that Toribash allows us to make our own textures. I was happy to see that the joints could be textured too.

I started making full body sets, and soon made them full with all joint textures too. But I soon realized that "very few" would ever be able to afford the textures to wear these sets.

Selling art textures and being a marketeer (and buying some tc) allowed me to
acquire a full 128 joint texture set. But, joint textures, not unlike body textures at 128 resolution are fuzzy, and detail doesn't show clearly.
Solid colors will look splendid on 128, but frankly, who will spend between 700k-1mil for solid colored joints?
This brings me to say Joint Textures are way overpriced.

I have read a great deal in the forums about people being afraid Joint Textures would collapse the joint color market. For that to even be an issue, a much larger percentage of members would need to be able to afford joint textures.
For instance, I can see that body textures, being quite affordable, would have dropped the sale of gradients, yet, gradients still fare fine on the market.
But the idea that people would buy joint textures to mimick joint colors is ludacris. Who will pay that much when buying the actual joint color is FAR cheaper. Even qi is not a limitation because it can be bought too.

I have been left a little bit flat with my 128 Joint Texture set, being 128. Detailed graphics turn up very fuzzy, especially on the larger joints. So now I'm thinking of upgrading at least to 256, which still isn't all that clear. The high cost of these items just becomes outrageous at some point. How much would a truly full 512 (body and joints) cost?

I think joint texture prices should have been made somewhat closer in range with body textures, because, so long as joint colors are cheaper than the joint textures, members will continue to buy what is cheapest, even if the difference is negligeable.

I would love to hear what others think on the topic of joint textures.

Sincerely,

evo
Last edited by evo; Apr 27, 2013 at 04:15 PM. Reason: Spelling mistake
rock the world, one fight at a time
Originally Posted by evorocket View Post
I wanted to share some thoughts on the subject of Joint Textures, but mostly, want to hear what others have to say.

As an artist, I was immediately interested in the fact that Toribash allows us to make our own textures. I was happy to see that the joints could be textured too.

I started making full body sets, and soon made them full with all joint textures too. But I soon realized that "very few" would ever be able to afford the textures to wear these sets.

Selling art textures and being a marketeer (and buying some tc) allowed me to
acquire a full 128 joint texture set. But, joint textures, not unlike body textures at 128 resolution are fuzzy, and detail doesn't show clearly.
Solid colors will look splendid on 128, but frankly, who will spend between 700k-1mil for solid colored joints?
This brings me to say Joint Textures are way overpriced.

I have read a great deal in the forums about people being afraid Joint Textures would collapse the joint color market. For that to even be an issue, a much larger percentage of members would need to be able to afford joint textures.
For instance, I can see that body textures, being quite affordable, would have dropped the sale of gradients, yet, gradients still fare fine on the market.
But the idea that people would buy joint textures to mimick joint colors is ludacris. Who will pay that much when buying the actual joint color is FAR cheaper. Even qi is not a limitation because it can be bought too.

I have been left a little bit flat with my 128 Joint Texture set, being 128. Detailed graphics turn up very fuzzy, especially on the larger joints. So now I'm thinking of upgrading at least to 256, which still isn't all that clear. The high cost of these items just becomes outrageous at some point. How much would a truly full 512 (body and joints) cost?

I think joint texture prices should have been made somewhat closer in range with body textures, because, so long as joint colors are cheaper than the joint textures, members will continue to buy what is cheapest, even if the difference is negligeable.

I would love to hear what others think on the topic of joint textures.

Sincerely,

evo

The thing is, high resolution textures require a lot of bandwidth for others to download and that's not a good thing. I'd probably be more happy if body textures was only up to 256x256 pixels so it doesn't download so much data .

If we all had fast optical internets, we probably could all easily wear even 512-everything (joints too), or maybe even 1024-1024 but for now downloading a lot of texture data is not a good thing for many of us. It also takes a lot of disk space, if Toribash has been played for a long time.
Originally Posted by JSnuffMARS View Post
I'd probably be more happy if body textures was only up to 256x256 pixels so it doesn't download so much data .

512 joint exist but aren't publicly available ATM. Nuthug has them, along with a few staff member.

Also you can turn off automatic downloading of textures in options if bandwith is an issue.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
I think their price at the moment is fair, considering the expected cost of a good full set (For future reference, when I refer to full set for this thread I mean body and joints).

At the moment the number of people willing to make good sets for profit is very low. Even smaller is the number of people willing to make full sets. And people willing and capable of making good full sets for profit don't even exist at the moment (This is my opinion, I have yet to see a full joint set which I would consider good for sale). If my opinion is actually correct, then, at the moment, you can't buy a good set even if you were the richest TB player in-game.

As an example. I remember way back, missuse was holding a virtually blank check for anyone who could make him sub-par joint textures for an already completed set. People were interested but nobody was willing to put in the effort to make the joints, and in the end even missuse couldn't a full set of joint textures through TC.

So to sum this up: The type of people who can buy or sell good full sets will be the type of people who can buy a full joint set. Expect 700k-1mil to be considered reasonable (And maybe reasonably cheap) for a good full set.

Also, I know you're one of the few who've actually made a full texture set. So my comments are already a slight sneer towards you... I think it's great that you're working with full texture sets and you've had some really cool ideas. But when I say good I mean quality around avwave's and nblx's full texture sets - ones with a high level of polish where the joints add to the set as a whole. I think if you worked on polishing your sets more you could have some really good works.
Last edited by GoodBox; Apr 29, 2013 at 10:42 AM.
(>^_^)>
Originally Posted by evorocket View Post
I think joint texture prices should have been made somewhat closer in range with body textures, because, so long as joint colors are cheaper than the joint textures, members will continue to buy what is cheapest, even if the difference is negligeable.

They will be in time, 128 body textures initially cost 20-25k per joint, when they were released.
In time, I reckon 512 joint textures will drop to around 20-30k each, same way body textures did.
I think the current price for joints is fine for the moment, they are a new feature, the high price makes them collectables, available to only the elite, like Demon and pure joints used to be.

Originally Posted by GoodBox View Post
At the moment the number of people willing to make good sets for profit is very low. Even smaller is the number of people willing to make full sets. And people willing and capable of making good full sets for profit don't even exist at the moment (This is my opinion, I have yet to see a full joint set which I would consider good for sale). If my opinion is actually correct, then, at the moment, you can't buy a good set even if you were the richest TB player in-game.

The people exist, but only a small portion of us would actually be willing to put the effort into making full sets of an acceptable quality for an extended period of time.

Originally Posted by evorocket View Post
I have read a great deal in the forums about people being afraid Joint Textures would collapse the joint color market

The item market will not be affected, as texture colours are affected by the joints that the user is wearing.
I would be more concerned about joint textures crashing to Toribash market in general.
for the prices users charge for making textures, the smarter ones would be charging Dollars instead of TC.
It costs 100$ for 250k tc from the torishop, valuing a 1 000 000tc full texture set, at 400$
I could make a business out of that, an extra 400$ a month would be quite nice.
-=Art is never finished, only abandoned=-
[QUOTE=GoodBox;6491582
As an example. I remember way back, missuse was holding a virtually blank check for anyone who could make him sub-par joint textures for an already completed set. People were interested but nobody was willing to put in the effort to make the joints, and in the end even missuse couldn't a full set of joint textures through TC.

Also, I know you're one of the few who've actually made a full texture set. So my comments are already a slight sneer towards you... I think it's great that you're working with full texture sets and you've had some really cool ideas. But when I say good I mean quality around avwave's and nblx's full texture sets - ones with a high level of polish where the joints add to the set as a whole. I think if you worked on polishing your sets more you could have some really good works.[/QUOTE]

Don't worry Goodbox, I don't take it personally. I am still a fairly new member of TB, and have only made +/- 8 texture sets of which only half had joint textures, so I nowhere near have the experience of nblx. On the contrary, I appreciate your comments, and I will continue to try and improve/polish my set making.

I have been in contact with missuse on the subject of his set and the completion of it with joint textures. I might even give it a shot eventually, when I am ready, which I am presently not.
-----
Originally Posted by BenDover View Post
They will be in time, 128 body textures initially cost 20-25k per joint, when they were released.
In time, I reckon 512 joint textures will drop to around 20-30k each, same way body textures did.
I think the current price for joints is fine for the moment, they are a new feature, the high price makes them collectables, available to only the elite, like Demon and pure joints used to be.

I think that would be much more reasonable.


The people exist, but only a small portion of us would actually be willing to put the effort into making full sets of an acceptable quality for an extended period of time.



The item market will not be affected, as texture colours are affected by the joints that the user is wearing.
I would be more concerned about joint textures crashing to Toribash market in general.
for the prices users charge for making textures, the smarter ones would be charging Dollars instead of TC.
It costs 100$ for 250k tc from the torishop, valuing a 1 000 000tc full texture set, at 400$
I could make a business out of that, an extra 400$ a month would be quite nice.

In my opinion, people generally look at tc vs usd more at 1usd=10k tc's these days. So, to sell a set for 1mil would bring in 100usd. And here I have to agree with Goodbox that I just haven't seen sets that are worth that much yet.

Besides, I can't speak for other artists, but I think most make sets because they love art, and do it for the passion of it, and as a pass time, because what people are willing to pay/can afford for these, will never justify the amount of hours that goes into making them. This is not said as a complaint, because there is considerable profit to be made making art. For instance, you can make tc faster making art, than by winning fights at 10 tc per win, hour for hour.

I have to agree with you that the ability for users to be paid in usd, for anything actually, can have an effect on Toribash as a whole. I don't know exactly how TB is sustained financially, but I presume it is mostly from purchases made from the Torishop in usd, like for boosters, vip, etc...
I am curious to know if anyone still buys tc from the shop, seeing that the rates are a lot more expensive than what can be bought in items board. Point is, if all these usd's are diverted to users rather than TB, yes, it will have an impact on TB's finances.
Last edited by evo; Apr 29, 2013 at 02:41 PM. Reason: <24 hour edit/bump
rock the world, one fight at a time
Originally Posted by evorocket View Post
In my opinion, people generally look at tc vs usd more at 1usd=10k tc's these days. So, to sell a set for 1mil would bring in 100usd. And here I have to agree with Goodbox that I just haven't seen sets that are worth that much yet.

I completely agree with you, I would never pay 100$ for a texture set, and could never expect users to pay that kind of money either.
Prices for dollars and tc would vary substantially, main point was that dollars would be a better motivation than TC when it comes to joints, and would see better work because of it.

i think a decent standard of work could be expected to be around similar quality to nuthugs and 4edricks sets ( http://rghost.ru/42533378/image.png )
I would consider paying dollars for those.

In the end it all depends on who is making the request and how much they would be offering.

Originally Posted by evorocket View Post
Besides, I can't speak for other artists, but I think most make sets because they love art, and do it for the passion of it, and as a pass time, because what people are willing to pay/can afford for these, will never justify the amount of hours that goes into making them.

I do the same, profit has never been a goal, seeing as tc has never been a problem for me.
however, i do believe there is texturing because you want to, or enjoy it
and then there is just being excessive, completing 4 or 5 full texture sets and piling up millions of tc which have no real world value.

While again I mention the dollar motivates artists more than tc does.
The texture scene has really been in shit condition, for a long time now, purely because the experienced texturers, dont have time anymore, they go to college, start working, and cannot justify spending more and more time texturing for a game that has no reward.
There is nothing to keep the texturers going. They come in, make enough tc to buy their joints and textures, then stop, because they gain nothing by continuing, and the only art they do, is random head textures without body textures to match.

However, if i charged dollars, Id be much more inclined to waste my free time making joint textures for this pokey little game that no one has heard of.
Last edited by BenDover; Apr 29, 2013 at 04:10 PM.
-=Art is never finished, only abandoned=-