Christmas Lottery
Original Post
[Art] Spacecloud


Link to the tutorial: http://forum.toribash.com/showthread.php?t=412330

CnC please, I would very much appreciate anything anyone has to say.
Last edited by Hyde; Jun 18, 2013 at 07:50 PM.
Hoss.
Originally Posted by Hyde View Post


CnC please, I would very much appreciate anything anyone has to say.

those signature black bars at the top and bottom are pretty intrusive

also i don't know if it's an artistic method to sharpen everything to hell but i am seeing lots of stuff with 0 antialiasing and it doesn't look very good

i.e





the colors aren't too eye-catching either

otherwise it's a decent work, i suppose
i try not to criticize GFX because i have no idea how it works and what's supposed to look good

but again, seriously get rid of those black bars
shmevin eats smegma
Originally Posted by JhonMorson View Post
Oh my gosh,epic dude,ever considered making a set out of that?
I rate 9/10

Thank you! I don't really make sets, don't have the attention span for it.

Originally Posted by boStaff View Post
those signature black bars at the top and bottom are pretty intrusive

also i don't know if it's an artistic method to sharpen everything to hell but i am seeing lots of stuff with 0 antialiasing and it doesn't look very good

i.e





the colors aren't too eye-catching either

otherwise it's a decent work, i suppose
i try not to criticize GFX because i have no idea how it works and what's supposed to look good

but again, seriously get rid of those black bars

The top/bottom borders are something I do almost every work. Sometimes it turns out good/sometimes it turns out bad, this is one of the latter cases I suppose.

I agree with you about the sharpening, didn't notice how ridiculously sharp some parts were. The sharpness is mainly for better quality/luring your eyes to that part.

Thank you very much for your input!
Hoss.
Originally Posted by noel12344 View Post
Wow man just wow how long did it take you

About an hour, i've practiced the style quite a bit so it's rather fast now. Took me a bit longer than normal because I used a mouse for the first time, up until now I had just been using a trackpad.

It isn't all that complicated, I can make a tutorial on it if you'd like.
Hoss.
Again, a pretty nice picture from you, Hyde. Good job.

First I'll give you props on the good stuff.
The name! Great job, this is the first piece I've seen from you where you implemented the text to a degree that I would say it's nice! It's not bothersome, it's not overwhelming, it's just right. I love the fact that it floats upon Cloud, almost like some sort of name-tag. Take notes and continue doing this in your coming pieces.

As usual (most of the time!) the blend of renders is pretty nice.

The colours are alright.

Now to the points that can be improved.
Depth of field is all over the place, in your first pieces this was very good and consistant. Lately the DoF seems to be all over the place. Maybe I shouldn't say DoF as this is not what really bothers me, it's the blur/sharpen that does. I've explained you a couple of times already on how to do consistant DoF but you keep over-sharpening certain pieces.

Your pieces could also use a more interesting colour scheme.

In short:
Work on your DoF, don't over-sharpen and try to blend in contrasting colours to make your piece even more interesting.

Keep it up, Hyde!

EDIT:
I scrounged around my picturepush and found my latest GFX, I did not really work on this for a very long time and there are quite a substantial amount of errors but still,
I think it'll give you a good view on how focal points and DoF work. At least in my eyes, I'm far from perfect ;]

Example for Hyde

Last edited by AlphasoniK; Jun 18, 2013 at 06:51 PM.
Fr3styL . Improving by Improvising
I'm an artist.
Originally Posted by Django77 View Post
Post tutorial, or at least, post steps how GFX was made.

Tutorial posted: http://forum.toribash.com/showthread...28#post6611728

Originally Posted by AlphasoniK View Post
Again, a pretty nice picture from you, Hyde. Good job.

First I'll give you props on the good stuff.
The name! Great job, this is the first piece I've seen from you where you implemented the text to a degree that I would say it's nice! It's not bothersome, it's not overwhelming, it's just right. I love the fact that it floats upon Cloud, almost like some sort of name-tag. Take notes and continue doing this in your coming pieces.

As usual (most of the time!) the blend of renders is pretty nice.

The colours are alright.

Now to the points that can be improved.
Depth of field is all over the place, in your first pieces this was very good and consistant. Lately the DoF seems to be all over the place. Maybe I shouldn't say DoF as this is not what really bothers me, it's the blur/sharpen that does. I've explained you a couple of times already on how to do consistant DoF but you keep over-sharpening certain pieces.

Your pieces could also use a more interesting colour scheme.

In short:
Work on your DoF, don't over-sharpen and try to blend in contrasting colours to make your piece even more interesting.

Keep it up, Hyde!

EDIT:
I scrounged around my picturepush and found my latest GFX, I did not really work on this for a very long time and there are quite a substantial amount of errors but still,
I think it'll give you a good view on how focal points and DoF work. At least in my eyes, I'm far from perfect ;]

Example for Hyde


Tyvm for your kind words/help. The depth does seem a bit off and inconsistent in this one. I agree with your criticism of my sharpening/blurring of stuff, it's unnecessary at the level of which i'm doing it. I keep oversharpening/overblurring particular pieces and entirely missing it(maybe I should sharpen/blur stuff with a brush rather than the filter command). As for the colour scheme, what would you suggest? I'm not creative when it comes to colours. Once more, thank you for your input!
Hoss.