HTOTM: FUSION
Original Post
Toribash as eSport (e-Sport edition)
what you are about to read here is a concept of making toribash e-sport-ish

these are things that need to be made in order to make toribash a real e-sport discipline.

OVERALL GAMEPLAY

NO DISMEMBERMENT, NO FRACTURES.
replace both by minimal breakpoint and maximum breakpoint. (will be explained later in text)

BALL AXIS GRAB, GRAB THRESHOLD TO BE ABLE TO BREAK IT.

ESTABLISHING CONTROL OVER MODS

mods need to be controlled.
more=/=better. currently we have a shit ton off mods most of them are useless.

step 1. creating white list of mods

only approved mods should be on the white list. if you want to play other mods that have been submited, you need to download it from site. only mods from white list will be avaible after instalation. only mods from white list are allowed for competitions.

these mods must be cathegorised by 2 parameters: class (striking or ippon) and mod group (wushu, aikido irl judo, tk, boxing etc)

1-5 mods per cathegory max.
these are going to be main competative mods which will be utilised mostly.

MODS COMPLEXITY AND METAGAME

now about complexity of these mods.

regular mods with extremely low skill cap should not be utilised. at all.
i'm talking about scrub mods like abd, instagib mods and judo mods, no matter regular or frac.

this is e-sport edition, so fuck you everybody who think it should be gradual or noob friendly.

each mod must have forethought metagame and require alot of skill to meet win conditions.

additional modding abilities are required in order to make these mods to be such. (dq condition, points system, rounds, grab mechanics)

let's start with everybody's favourite - aikido. even tho we should call it judo (hopefully for e-sport edition)

main flaws of thee mod:
1) damage
2) doublegrab

in order to make aikido more competative damage should be disabled. if hamp was any serious about making tb e-sport, he should put some effort.

GRABS RE-DESIGNED

next, double grab. this is the bane of aikido for one single reason. grab mechanics is terrrible and need to be fixed. right now we have solidd line connection grab which is unbreakable and fuck up tori body. ways to deal with it: make grabs to work like ball axis connection, so it would not cause so much force and it will work around natural, so tori bodies would not get fucked up during double grab. and of course we need grab threshold, so grabs may be broken.

additional artificial restrictions may be added after testing.

now, since we don't have damage, we shifted metagame to focus on dq. but to make the game actually more competative we need to give more clear objective and proper scoring, so now we will talk about dq conditions.

SCORING

DQ CONDITIONS

1 point
dq occurs out of dojo # any bodypart
dq occurs inside the dojo # legs or glutes dq

2 points
dq occurs inside the dogo # shoulders, pecs or torso bodyparts dq

4 points
dq occurs inside dojo # head dq

head dq inside dojo will be considered as ippon and score victory. victory achieved by scoring 4 points.

ROUNDS AND WIN CONDITIONS

so basic game will consist of 1-4 rounds maximum. draw = both score 1 point.
no matter what the mod.

no frac or dm.

now what we just described is a gamemod with metagamee shifted towards getting opponent dq by head inside the dojo (pindown/throws) what require way more skill then shit brawling you can see in regular game.

POINTS AND DAMAGE CONDITIONS

now let's talk about points and damage.

for example let's take striking mods like.. boxing or wushu, since damage and points will be pretty much the same.

since these mods are long enough to have atleast several encounters, there is no need in rounds and win conditions by points, so points by damage take place.

each bodypart that can be damaged will have 2 breakpoints

minimal and maximum

let's say you hit any torso part with 5 000 damage of our current score system. in this case you score 1 point.
if you hit torso with less damage like 4 500, you would not score anything.
this is minimal breakpoint.

if you hit torso with more damage than 5 000, for example 5 020, you will still score 1 point.
if you hit torso with damage 15 000, you score 3 points.
this is maximum breakpoint.

fracture and dismemberment should be replaced by minimal breakpoint and maximum breakpoint.

points and damage for head will be different. you can't score by hitting arms or legs.
in this case hitting precise and hitting hard will be rewarded and metagamee will be shifted towards it.

SPECTATOR ABILITY

now, making broadcasting toribash more interesting, since broadcastting is what makee e-sport an e-sport.
yoyo made a tool to draw lines on screen to show whats going on.

additionally there should be an option to high light a joint by click in spectator mode, so it will be a good visual tool for commentators.

ECONOMY

since it's e-sport relise, economy can have a fresh start. fuck free market. the only agent you can trade with = nabi.
want to get some customisation - win tournaments hosted by nabi or donate. or just play and win. no way to transfer tc from one account to another. only staff can do that.

CLANS
clan competions are played as it will be designed, but to make clans leaderboards point system will be utilised.

CLANS RANKING SYSTEM



USER INTERFACE RE-DESIGN

let's face it, toribash look like shit. i mean the game looks like some alpha/beta/proof of concept instead of looking like an actual game.
if nothing can be done about the way it looks, alteast UI re-desing is required.

fuck command lines. it's not intuitive. if you add friends list - add dam button to show it.

description for each setting on mouse hover is required.
Last edited by snake; Aug 26, 2013 at 01:23 PM.
ok, if you are on about a separate game so you have: Toribash and "e-sport toribash" or what ever you want to call it then I agree, but if you mean they should replace everything in toribash with this then no.

I have one concern with this and that is time and money, seeing as they will be doing all these tweaks and changes it would take a long time to do when they could spend more time improving toribash.

I like the idea though! :]
Lazors Moderated Message:
Let's not get into a discussion about separate games, leave that out, please.
Last edited by Lazors; Aug 26, 2013 at 03:27 PM.


THE WORM LIVES!
LegGang
Most of this sounds abolutely great, without taking the massive dev time into account, it's not a bad idea in any way.
DM's and fracs though, that is a mod issue. Some mods work better with DM's/fracs, and some work better with the system you described. There's no need to "replace" it, imo.
Besides, how could there be all them artistic videos without DM? It's a big part of Toribash, you might just have to live with it.

I believe all of this would cause earlier replays to crash, though. But I don't think that's too much of an issue, since pretty much all of the earlier versions are avaliable for download anyways.
Brendan (he who passeth judgement on the frequent changing of signatures): I don't do hentai anymore
why replacing frac and dm by minimum and maximum breakpoints? because it's the easiest way to get it done.

in short if you have mod with 50 fracture and 100 dm it means that if damage is 5000 - toribash count 1 fracture point, if 1000 - toribash count 1 dm.

simply replace function of fracture by minimum breakpoint so it will add 1 point to score and replace dm function by add 3 points to score. thats it.
there is a damage breakpoints detection in toribash already. just need to use it for points instead of dms.


and regarding: "they could spend more time improving toribash" this is exacly what i described and these are improvements need to be implemented. fuck cosmetics, fuck music, we need gameplay improvements.
This is a great way to make the more serious Toribash players have their competitive game while still allowing people who just want to play for fun play.
Last edited by Lazors; Aug 26, 2013 at 04:12 PM. Reason: What did I say about not discussing separate games?
[Team Wushu]
Pm me any questions! I will be happy to help.
I agree with almost everything.

The no Dm no fracture thing needs to be mod based. Part of the appeal of Toribash is how brutal you can break someone. Not to mention; some competitive mods are balanced around punishing bad decisions with DMs or Fractures.

I do love the tool Yoyo made, and hope it's integrated.

And as for no trading... Hmmm.. Tricky situation. There's an entire community of players centralized about earning and selling TC through market, dueling, etc. I could see awesome artist stop making sets because TC becomes irrelevant. I don't want to lose more than I gain by that. So that needs some further research.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
the very core of dms and frac system is to check damage recieved and based on that perform action: eather disconnect joint or fracture it.

i would still advocate to replace dms and fracs by breakpoints and it will give some depth to striking mods like tk. and it would not be ruined due ball socket grabs and grab theshold, so we would not see tori bodies to fuck up entirely and glich out.

this is why the safest way to re-do economy is to set up a new relise, so naabs would not panic and slowly stop support later on.

example: minecraft.
I would also say a low reaction time would also be crucial, knowing as it would be quicker, more skillful to react to, and more pleasing to spectators knowing that matches can be long sometimes.
I love the idea of breakable grabs, and the "ball socket" type.

However not a fan of removing fracture (which should have been called dislocation, BTW).

You can create a great deal of modes around damaging your opponent and them dealing with the limitations of the affects of that damage. Fracture is a great way to have this, adding the new grip ideas would really open those modes up more.

I do agree on pretty much everything else though. Great list!
"Splint Chesthair" - Is my real name.