HTOTM: FUSION
Original Post
Correspondence Toribash
Concept:

A typical in-server multiplayer game of Toribash greatly resemble blitz chess, with it's tight turn time constraint and the pressure of having make that single move, out of the many myriads of possible moves, that best continues a hastily devised play.

What if there was a mode of playing TB that more resembled correspondence Chess? Instead of the opponents facing off in a mp server, they could study their game each on their own at a more leisurely pace. Then after deciding on and entering their next move, those moves are simultaneously communicated to the other's client, and the game state s updated to the next turn.
Interesting concept.

This mainly benefits people who have inconsistent internet connections, assuming that you don't have to be connected to the internet for the entirety of the match. If so, I'm all for it.
"Fear not the Tori who has practiced 10,000 openers once, but fear the Tori who has practiced one opener 10,000 times."