I don't think I'm "judging", but if you feel too judged, please stop reading at any time and tell me, and I won't CnC any further replays in this thread.
sKIter: Usually it's frowned upon to move or grab with uke unless you're actually sparring. It looks a bit sketchy here too, I think. I'm torn about the way you kick uke three times before DMing in the end. It kind of looks nice and brutal on one hand, but on the other, it becomes a bit stiff because it's just mainly your hip and knee pumping back and forth. I really like the way you salvage the situation after your fist comes off from that punch. I tend to think skeets look weird because people have to intentionally tear off the gib they're throwing, but this gets rid of that "problem".
ZonD of Bond: Pretty stiff and straight-limbed, except for the last DM. That's actually pretty nice-looking.
ganstashit: Nice and brutal, but a bit messy. You land enough hits and DMs in the beginning to counter the fact that they hits have a pretty short trajectory. I like the fact that you get back to uke once he gets away, although the first DM after that is a nubclap. Props for getting uke's foot off, that piece hardly ever DMs
CrashistIZ: I really like your opener. It's also interesting how high your kick lands on uke but still DMs chest area. I would've made that into a boomhit, but you seem to prefer to get back to Uke after a while. That's cool too, I don't see that too often. You move pretty smoothly back to uke, although once your leg "fidgets", as if your Tori got a cramp. The second combo is also slightly messy and you ghost through yourself. I edited the last kick of the first combo into a two-DM boomkick. hope you don't mind.
prezidezt: I find that opener pretty lame unless you're going for a speed record full dismemberment. It's pretty stiff as well, but the tricking afterwards is nice and fluid.