HTOTM: FUSION
Original Post
Shader Issue - Need Ideas
Here's the issue.
I want my joints to retain the geometric/tessellated look, but my eyes are burning like looking into the sun at the white background.

When I turn on shaders, it smooths out the joints which I HATE.

Is there a way to change the background color...even a flat color other than white and keep my geometric joints?

This isn't the right section for this. Try the support forum or use IRC and ask for help in #support
Pirate: smilies, your textures kick so much ass

<~ClockworkMonkey> sometimes, you don't try really hard and things just work out

Not using shaders, There was a script for 'fake shaders' that allowed you to change the background without vertex shading the joints. Problem is it's an old script & may not work on newer versions.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Or you can use /atmo ingame and choose a cool one that would help you.
What I wanted is the opposite of what you want anyway, I don't use shaders (because my pc sucks) and I would like to have the smooth joints.
[21:19] <@Arctic> n sei pq o ed foi tirar o pinto mano
como pinto no almoço
try just turning down your brightness or being in a well lit room.
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