Toribash Game Modes
Intro
Here I am starting a thread for brainstorming game mechanics based on a few ideas I have been allowing to sit for some time now. I will start off with some ideas to kick things off however I would like this to be a thread to discuss suggestions and ideas specific to "game modes".
By game mode here I don't really mean the menu screen including the rule settings (however the game rules could be incorporated into an idea) but I mean a gameplay mechanic that can alter and affect how toribash is played. You will further understand my intentions by reading my own suggestions as examples.
Starting Game Mode Suggestions
Stamina Mode
-In this mode there is no scores
-Players have a "health" bar instead
-Damage is taken by blows to vulnerable areas such as the head, lower torso, groin.
-When one player reaches 0 health the match ends.
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This idea would work best for sparring I'd say. I don't know what to do about dismemberment. Perhaps players could take damage as long as they are bleeding. The only problem with that is that it doesn't work well with the next suggestion.
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Brutal Tournament Mode
-Tournament structure stays the same and plays on as per the norm.
-If you gain a fracture you keep that fracture for the remainder or the tournament.
-If you are dismembered you keep your wounds for the remainder of the tournament
-Dismembered parts spawn with you at the start of the match in their regular positions
-This mode can be combined with stamina mode.
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I realise that this style of tournament would be TERRIBLE for mods like duel swords (and if I recall taekkyon?). Brutal Tourneys was an idea that kept the mods aikido, ninjutsu, and even wushu at heart. I think it would be fun with the appropriate rules in place and would provoke players to use a more strategic/defensive play style.
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Tag Match Mode
-Grabbing players is disabled
-Players do not score points for a strike
-However the last player to receive a strike is "tagged"
-If a player if tagged than the opposite players score increases and keeps increasing over time
-A tagged player is no longer tagged after he makes a successful strike against his opponent and thus tagging his opponent
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This game mode was thought up with parkour maps in mind. Expect running and chasing.
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