HTOTM: FUSION
Original Post
Frame jump (bug?)
Ergh, not sure why... but sometimes, randomly, when I am an OP in my room, match that I play ends and I press space, new round starts, and suddenly after just a second the game jumps into a frame of the past round for both players.

For exampe, in a simple way:
*First frame(s)*
Player A - crouched.
Player B - jumped.
*Second frame(s)*
Player A - twisted.
Player B - planked.
*Third frame(s)*
Player A - DQ.
Player B - won.

*New round starts*
*1 second after*
Player A - twisted.
Player B - planked.
(just like in the last round - Second frame(s))
So basically it jumps into one of the frames of the last round for both players and round is to continue from there, and then I have to /reset. It happens randomly, ever 3-6 rounds.

I am not sure why is this happening, and/or is there a way to manipulate this and/or purposely recreate this?
Old bug, and one that we're not entirely sure why it happens. If someone could forcibly recreate it on a reliable basis then it could be cured, as it stands it too random to nail down.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
From what I've observed, it only happens in player-made rooms. Perhaps the host's internet can't handle the sudden resets that happen at the end of a match, so it reverts back to the first move the player(s) make in the previous game?
All it takes is one bad day to reduce the sanest man alive to lunacy. That’'s how far the world is from where I am. Just one bad day.
Game isn't hosted peer to peer, it's client server so it'd have to be a server issue causing it rather than a client one.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you