It is possible to learn how to do what you want in a tricking context but sometimes because of the physics if the game some tricks can only be completed through illusion and trickery. So far I have not been able to develop a moonwalk because of this. Eventually it gets to a point where you can remember which scroll direction causes muscles to do what and running a few steps without using the ghost is a possibility but the game has limitations which are not present in real life.
Humans can provide a massive range of different forces for each action (you can move muscles at different speeds) whereas the tori can only use all of its strength, relax the muscle completely, or hold the joint in the same position. Therefore in the game gentle actions which require precision such as walking are harder than things like ripping someone in half. Another problem is that in real life out arms have a greater range or movement than in toribash (shoulder is actually a ball joint capable of moving in lots of directions). You can't spin your arms in the same way as you can in toribash.
However, these limitation only apply to new moves which have not been tried before. If you have a complete knowledge of how to do each trick you will be able to roughly get the sequences you intend if it is not completely impossible. Even so, it is very hard not to make mistakes with timing because you can rarely tell how long you should wait before starting a movement. This knowledge of timing increases over time and the best replay makers can probably just tell.
I hope this answered your question.
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I think the problem with replay planning is the amount of foresight you need to know what the limitation are and what is actually possible. You will probably be fine up to a point but if you are doing a madman (ripping apart Uke) you can't always know whether you will have enough speed to do all the dismembers you want to. You could plan a 360 decap kick and then an uppercut to remove an arm but there is no way of knowing, unless you have done so before, that when you do the uppercut it will result in a dismember.
You can only know that something will work if you have already seen similar things working or have done it before, this is why practice works in toribash better than in most games. I think the slightly demoralising moral (<-see what I did there?) of this post is
"Noobs; know your limits"
Last edited by Zelda; Jun 8, 2014 at 06:36 PM.
Reason: <24 hour edit/bump