Toribash
Original Post
How Far Can You Get With Toribash?
This is a question for the more advance people, but if you think you can answer it, please do!

How far do you think you can get with toribash? As in getting the feel of it? I guess you can say i'm asking the advanced people if they can do exactly or close to exactly what they think of doing in their minds? Replay makers, if you have a whole replay thought up in your mind will you be able to do it flawlessly, Exactly how you imagined it? This question might not be answerable from the complexity but i'm 14 and I wonder a lot I guess. If this is a useless question you can close the topic. Thanks for reading and thx in advance for replying.

Stay cool
Hello chap!
I'm not advanced enough that I can do exactly what I imagine in my head as often what I imagine in my head is realistic and Toribash... Well the physics are questionable sometimes. Although some people who are pioneers almost in their chosen style e.g. Swexx or largekilla and parkour/sparring will be able to work with TB physics and create something very close to what they imagine.
What I'm trying to get across here is anyone can learn to punch and kick fairly easily on Toribash, even with TB's steep learning curve but if you want to do perfect double backflips followed by a wall flip then it will take a little longer to master.
Cheap ass steam games,https://www.g2a.com/r/samuel_night
it is very posssible to do exactly what you have in mind for most things.
people that contribute to the tricktionary ( http://forum.toribash.com/showthread.php?t=450187 ) replicate actual tricks from reallife.

those people definitly know how to controll their tori ( atleast in -30 gravity ) and can do whatever they think of.

same goes for other mods if you play them enough.
[06:53]Sissykick: my friend was the hottest drag queen in the group.
Just go with the flow, and if it is a good day for you, you might do amazing stuff.
It's a game, doesn't matter how you play it, but as long as you do play, you're contributing.

Online toribash matches are simply amazing to randomize and do stuff, imo, you can start random and do something amazing in the following turns, and that's how matches like "Wushu Punch" happen.
Practice is a huge tool too.
There are no stupid questions, just stupid people
Hamsters ♥ Eternally proud to be Fyre ♥
It is possible to learn how to do what you want in a tricking context but sometimes because of the physics if the game some tricks can only be completed through illusion and trickery. So far I have not been able to develop a moonwalk because of this. Eventually it gets to a point where you can remember which scroll direction causes muscles to do what and running a few steps without using the ghost is a possibility but the game has limitations which are not present in real life.

Humans can provide a massive range of different forces for each action (you can move muscles at different speeds) whereas the tori can only use all of its strength, relax the muscle completely, or hold the joint in the same position. Therefore in the game gentle actions which require precision such as walking are harder than things like ripping someone in half. Another problem is that in real life out arms have a greater range or movement than in toribash (shoulder is actually a ball joint capable of moving in lots of directions). You can't spin your arms in the same way as you can in toribash.

However, these limitation only apply to new moves which have not been tried before. If you have a complete knowledge of how to do each trick you will be able to roughly get the sequences you intend if it is not completely impossible. Even so, it is very hard not to make mistakes with timing because you can rarely tell how long you should wait before starting a movement. This knowledge of timing increases over time and the best replay makers can probably just tell.

I hope this answered your question.
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I think the problem with replay planning is the amount of foresight you need to know what the limitation are and what is actually possible. You will probably be fine up to a point but if you are doing a madman (ripping apart Uke) you can't always know whether you will have enough speed to do all the dismembers you want to. You could plan a 360 decap kick and then an uppercut to remove an arm but there is no way of knowing, unless you have done so before, that when you do the uppercut it will result in a dismember.

You can only know that something will work if you have already seen similar things working or have done it before, this is why practice works in toribash better than in most games. I think the slightly demoralising moral (<-see what I did there?) of this post is "Noobs; know your limits"
Last edited by Zelda; Jun 8, 2014 at 06:36 PM. Reason: <24 hour edit/bump
Good morning sweet princess
In my parkours, the paths I take and the techniques I use are all exactly as I planned a few days before while taking a shower.
Parkour like you've never seen before:
http://forum.toribash.com/showthread.php?t=423045
Originally Posted by xlr84life View Post
The paths I take and the techniques I use are all exactly as I planned.

So do you never come up with better ideas while making the replay? Do you never decide to do something differently because it would look better than what you planned or are your plans usually good enough that no obvious improvements can be made?
Good morning sweet princess
When I first started parkour, it was almost 100% improvised. As I started to understand my tori more, I started planning out the path before actually starting the replay. But some moves that I planned are too complex which results in an epic fail, which then makes me improvise. But now, my mind has learnt to filter which moves are possible and which are not. So planning is what I always do, basically, if I do not have a plan, I will not even start the replay.
My last few replays were all nicely planned out. My favourite and most recent being the Assasin hunter replay

Well this is parkour, I'm pretty sure it doesn't work for ukebashing but I may be wrong
Parkour like you've never seen before:
http://forum.toribash.com/showthread.php?t=423045
I started out some years ago with parkouring tricking and spar.
Used to have my golden age and was quite good in late 12 to mid 13.
For now i guess i know my stuff and can plan out from what i see from videos and so on for inspiration and pulling it of here in tb, Pretty much as Xlr
Planning my path ahead and going with, if an better view or opurtunity of pathage occures i would surely take it if i would be able to get something neat out of it.
Jun 2, 2023 - .best. day. ever.
Almost impossible to make things go as you want them to as the other player moves too. Also, the physics can glitch out anytime. But yeah, to a certain point, i can manipulate the other person to do things which are similar but not exactly the same in my mind.
Nub.