HTOTM: FUSION
Original Post
How to remove uke from a replay?
How do you completely remove uke from a replay, not just opting him but removing him. I need him gone so i can finish a replay im working on
Attached Files
#JayKick.rpl (97.8 KB, 10 views)
You can't really 'remove' the 2nd player out of the game afaik

But if you want to move uke so he wouldn't block you and you can finish your replay
you could always use notepad to edit the .rpl file
Move uke to a place where he won't bother your move
Please bring back Organiζations board
You can make .tga fully transparented files (even joints) and put in toribash/custom/uke
I don't see another decision.
You could always use a negative engage distance. That is how. I deal with uke. We would be facing opposite directions.
Chickster: I literally don't know why I did it.
Mod maker-> set distance to 1000000
He won't bother you over theree
oxisudofrenohypoglycemolicodin