somebody call 911
Opener is the classic dafepunch opener, followed up in its most obvious continuation, with a punch. The little tap with the right arm slowed the momentum and you lost a bit of flow. With the followup kick the foot actually dms nothing, as its stopped by uke's leg, while the shin gets the core. It would be nice to see the foot do most of the damage. Most of your body is doing absolutely nothing while you get the right hand grab, try and pay attention to each of your limbs constantly and make sure they don't look awkward (a very annoying part of replaymaking). Knee is actually pretty sweet, although a little sudden, it would be cool to see more buildup for something like that. Decap is very good. It took a while to get there but the skeet itself at the end is quite nice.
Overall, I'd say look at your movement a bit more and make sure you're not defaulting to hold when you don't know what to do with a joint. The flip and skeet are the parts where your tori looks the most fluid, so try and get that kind of look throughout the replay and you're good to go.