suggestions regarding current online system in toribash
Some things that should've been fixed long ago to make it much more user friendly but have never changed, even in a game that relies on multiplayer so much.
clicking in multiplayer without internet connection should open the multiplayer browser saying "no internet connection", but instead toribash simply stops responding, which forces you to close and open the game again. -- why is this a problem?
This means that if you're browsing the server list or tries to join a server with the command and your internet 'stutters', it forces you to re-open the game. For anyone that has an unstable connection, this can be very patience-taking.
Internet stuttering while inside a server instantly disconnects you from the server. And istead of
trying to reconnect you while your ghost is still ingame like a normal game would, Toribash does the opposite. It blocks you, because of multiclienting. --- why is this such a problem? it proves how unpolished toribash is, regarding multiplayer aspects. While the game is so focused on advancing to Toribash 5.0, it forgets to perfect the basic aspects of a mainly multiplayer game.
Honestly, a better option to allow multiclienting and STILL avoid farming is quite simple: Both of them CAN be in the same server, but one of them is forced to spectate. This option could POSSIBLY also fix the disconnecting problem, allowing the player to reconnect to the server, his second 'being' in the server would be forced to spectate, while the first one was still in the active match, which would, theorically, allow him to come back to the match.
These suggestions are based on my personal experience regarding these aspects. Things I feel that should change in order to achieve a much better and user-friendly multiplayer gameplay.
Last edited by Rial; Jul 29, 2015 at 08:26 PM.