Hey Chirox I moved this to gaming chat for you, I think it will get more visibility here and it's a bit more fitting
I'm checking out your game now.
EDIT: Fun game, my best time 21 seconds, I don't know what the fastest is but I only explored maybe 1/3 of the map or less.
So the problems I think:
Collision isn't good, if you walk into a wall and hold down the button you will bounce back and forth - check collision BEFORE moving the sphere, not after!
Textures aren't good, and neither are the models. Try simplify things.
Only 1 map I think? Could be a cool game if we had more maps to race on.
Best time didn't save for me, showed N/A the entire time. You should hide that line if there's no best time. The best time/current time text is too small as well, and the time counter shows way too many decimal places!
End zone isn't marked, so you might not realize at first that you need to go there, or that you need to walk a certain distance inside. The goal gate has far too big gaps for that matter! There are smaller gaps on the map that you can fit through!
The only traps I ever saw were the stun arrows, there were others too I think but never saw them... Arrows are a good trap because you can avoid them.
All in all it was a pretty fun game, if you worked on it some more and simplified and focused a bit more you could make a pretty fun speed running game. The keys are a good mechanic, and the arrow traps are good because they are dodgeable. Having non-random maps is great because it makes competition and replayability possible.
Last edited by ImmortalPig; Aug 14, 2015 at 09:24 AM.