Vitality is your main HP and HP regen factor.
Intelligence is your main mana pool and magic prerequisite factor.
Wit regards spellcasting rates and effectiveness, and your wielding factors.
Dexterity is your main wielding factor and affects your weapon handling rates
Defense is your natural soak without regard to armor.
Stamina is your major endurance factor.
Strength is your unarmed damage base factor times speed...
Speed is your overall movement ratio and the unarmed damage base factor times strength.
Agility is your overall movement rate and rate of repetitions, lends into wit and dexterity.
Luck is ill defined but in progress for determining your loot and critical strikes, evasions, and etcetera.
Flexability is your overall fitness factor. it lends a small percent bonus to all of your stats above luck.
Willpower is your overall dice pool according to a percent that is yet defined and adds passive percentile bonuses to a select few stats - but only when intended and deliberately maintained.
Rage is your autonomy factor. Rage is your berserking factor. Rage is your patience factor. The higher your rage, the less you actually engage in controlling your own character, unless compensated by willpower rolls. Rage bolsters your strength, stamina, speed, and agility when you flip out and lose control -
a table or algorithm that has yet to be defined for such events.
These stats generate outputs for HP/regen, Mana/regen, wisdom for XP gain range, spirit for reincarnation reasons and mana augmentation, physical and magical attack and defense, perception for the ability to see reality more or less clearly, evasion, accuracy, and endurance.
I've yet to calibrate bartering/haggling, charisma, or appearances into the mix, but i am working (very slowly) on it.
Next up, we have 20 elements. Think Avatar: The Last Air Bender times five.
Actually, korra brought it up to eight, didnt they? blood bending and what? anyways... It's a tiered off spiritual system of magic and manifestation.
You have 4 mortal tiers consisting of 5 elements each:
I
Body/vessel, Technology/tools, Ice/cold, Poison, and Magma/lava
A high density high frequency tier.
II
Earth/stone, Metal, Water/liquid, Wood/life/nature, and Fire.
A high density, low frequency tier.
III
Gravity, Shadow, Lightning, Air, and Light.
A low density, low frequency tier.
VI
Magnetism, Void, Spirit, Qi, and Mind.
A low density, high frequency tier.
Each tier is protected by a greater deity
Each element is represented by a lesser deity or a spirit.
and each player has the potential opportunity to become immortal through their adventures. but that's what reincarnation is for, cuz you'll probably die a lot trying to get that immortality :P
as for my races selection, I'm presenting only a few concepts and my personal favorite, the Skinwalker.
The overall concept is that Humans are the only race that can be anything and do everything, but none of which can they do as well as all the other races do at their own particulars.
For example, a human can be a ranger, but the Cacubai and Elves make better rangers than humans can dream.
But on the flip side, there are a few human classes that humans do better, like sage, or soldier.
Not only that, the class system is meant to be as organic as the stats system, and closely connected to your stats outputs.
So i have a list of 60 classes that are less than titles at this point, but i have not yet compiled all my thoughts into notes yet on that matter. more work in less progress.
But the races also revolve around the class/title system, which will revolve around the chosen abilities, skills, proficiencies, and adventures - which all revolve around your stats and capacities...
which are affected by reincarnation bonuses! :3 it's a lot of work.
SO. humans are the jacks of all trades, but they are pretty much jack all for what they're worth.
Humans and Androids are essentially identical, except androids have to earn a soul before they can become human, or use magic. A LOT of races can become cyborgs, and all cyborgs can become androids.... and all androids can become human.... and only uhmans can be transformed into any other race, but it's a process of adventures and quests and probably dying at least once
I've almost 30 races or so. One particular race is a partitioned race of 5 subspecies, and the race as a whole can do anything, but the 5 individual subspecies are only 1/5 of everything. it's a more complicated race, to be sure.
Most of your usual stuff, elves, dwarves, faeries, and sasquatch even.
But my favorite, by far, is the Chaotic Skinwalkers.
They shapeshift...
These little buggers.... already get their own story, and im not going to say more here :3
But i'm writing my own unique story of my own unique take on the skinwalker lore.