Well, even though cheese tactics are still present in ABD (kicklifting, force suplexes etc), you always have a chance to counter these things even as they're happening.
You're never powerless to stop your opponent from winning the game; unless you've been dm'd, you're never too far behind.
Contrast this to say, lenshu3ng. The problem with this mod (and nograb mods in general) is that if your opponent decides to go full tryhard, if he gets a point lead, he can just keep running from you indefinitely. Failing that, it's been basically proven at this point that camping in a striking position and letting your opponent come to you always gives you the advantage. So for probably all nograb mods, it can feel extremely unfair and basically pointless to even continue playing when your opponent cheeses you. Mods like these simply don't feel competitive: they require both players to be nice to each other! Add onto this toribash's somewhat opaque scoring system, and mods like these just become frustrating at best. Comeback potential is just too low.
This is also why I can't say I'm a fan of taekkyon. The amount of tk games which are over before even half the frames are through is just too high. Add onto this the way bruising and dms work in toribash (which is NOT obvious), and you're in for 2 minutes of frustration/confusion.
I'm not saying these mods can't be fun. With friends or just nice opponents, you can make sick plays and have a great time in most mods. But at a competitive level, they just fall short.
Nograb mods DO make the best replays, though.
All these scenarios imagine both players to be of equal skill.
I can't understand why people
dislike aikido mods. Mostly all I can get from people is that they don't want to use the same moves over. I find this line of argument redundant considering the amount of different outcomes that even a basic 'noob clap' can generate.
Last edited by Fear; Nov 14, 2015 at 03:06 AM.