Toribash
Original Post
Going...Going...Gone! (An idea about AFK'ers)
Edited Thread

Afk is when it's your turn to fight, but you fail to move a joint(s) within the given match frame. You would be spec'd and would have an 'afk' after your name
Lampito(afk)

What's the idea?
There will be a specific time period that allows the player to come back from afk. If the time period is reached, the player will be disconnected from the game. When someone just goes into afk, there name would be written in bold. As time passes the name will slowly begin to lose it's thickness (through stages). At its final stage it would fade away/disappear, disconnecting the player from the server.

This will show other players how long the person was afk and this gives a reasonable amount of time for the AFK'ers to come back and enjoy their game. If they fail to re-enter, they will be disconnected from the server, allowing space in the server so other people can come and play.
There should be different AFK periods for differents server in my opinion.
Example:
The quick matches with 10 TC per win should only have about 10 minutes.
The tourneys should have 20 minutes.
The private servers should be optional.
Etc.
Yes, but my question is

How's this gonna help? I mean if it closes the toribash client sure

but atm i don't see anything wrong with afking.
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Originally Posted by Nagato9757 View Post
Yes, but my question is

How's this gonna help? I mean if it closes the toribash client sure

but atm i don't see anything wrong with afking.

Quick aikido rooms only have a 4 client max, so 3 people afk in them makes it impossible to play.
I think I might be retired.
Originally Posted by Nagato9757 View Post
Yes, but my question is

How's this gonna help? I mean if it closes the toribash client sure

but atm i don't see anything wrong with afking.

it's an issue in rooms with low maxclients that's why some of GMs go on patrol to remove afkers from public rooms.
I don't see it as issue in private rooms since users have "full" control over them but earlier mentioned quick rooms suffer from it greatly.
supported? I guess afk'ers aren't much of a big problem(discluding quick server rooms). It would keep the game organized and the gm's don't have to go through servers.