I've been looking at the ranked system, everyone has. The main issue is effort=/=reward. For example, on good days the best players can man anywhere between 200k and 1mil, vs grinding ranked for a whole month to receive the same reward.
At this point being Rank 1 is a joke, you get labeled as a farmer, and often the top ranked players aren't the best players anyway. So what can we do? Well, we lure better players into playing ranked.
Q. What does everyone love?
A. Bragging rights.
Step 1: Redefine Achievments: Old achievments are based on qi as is, leave the collectors achievments(full sets, events, etc) and get rid of the rest. What do we replace them with? Well mod ranks of course. This is how you make mod ranks relevant again. I'll explain that in a second, the point is, the old achievments rewarded rank, the only problem was that rank was based on games played, that is no longer an issue.
Step 2: Differentiate Solutions: So I thought about this for all of 5 minutes, but it stays with my theme. Keep tournaments as competitive as possible, so:
Tournaments
5k(x2) - rank 100-1; 2k Qi min; maxclients=16 CD(20 minutes) knockout disabled so it becomes normal server
2k(x2) - rank 500-100; 500 Qi min/2k Qi max; maxclients = 8 CD(5 minutes) knockout always on
Mod list for tournaments should be the current one, but remove taido2.tbm and add kickbox.tbm
Competitive
Have dedicated room for:
Rk-mma.tbm
Lenshu3ng.tbm
Aikidobigdojo.tbm
Greykido.tbm
Erthtkv2.tbm
Maxclients - 10
And keep the 3 rotating rooms
Maxclients - 8
Min Qi = 500 for all
Step 3: Establish Significance of Achievements:
A. Create Record holders Thread, I.e "Highest elo obtained," "Most wins without losing," Largest win streak,"
"Most unique opponents defeated consecutively." I can think of better records but it's 2am and I'm doing this on my phone. Anyway this creates a sense of long term recognition.
B. Test skill at the end of the month. If someone is rank 1 in a mod, they should deserve it, the 5 mods I chose above to have their own ranked servers, are in my opinion, the 5 most competitive mods in the game.(Although I like Odlov's progress) So what you do is, you hold mini tourneys for the top 4 in each mod every month. The winner gets a plaque(similar to a bounty) under their name in game that says Top (3/2/1) in (Insert mod here).
For example;
Grim, rank 12<go to next line>
Top 2 in AikidoBigDojo (maybe color the words in gold/silver/bronze or blue/red/white(ribbon colors).
Also the top player should say "Top Player" instead of "Top 1".
C. Long term rewards and cycles. Make one cycle 3 months, with ranks resetting every 90 days. So 1 reset per cycle. Give achievments for maintaining the top rank through 1,2,3, or 4 cycles. Have all of the reward tournaments at the end of the cycle. The reset just makes it a bit harder to maintain that rank through a whole cycle.(Having a top rank at the end of 90 days would have to have some significance, I haven't figured it out, but having the title of "Best player in so and so mod" for only 90 days seems lame.
Tell me what you think so far, all my other ideas rely on this one not having major flaws I haven't thought about, so give me some input and I'll see what I can improve on.
Also I understand that the staff is working on this, but it's some food for thought, and you don't need to redo the calculation system, just the formatting.
Last edited by Grim; Jan 13, 2016 at 11:28 AM.