HTOTM: FUSION
Original Post
[ING] render "You can not pass!"
Fixed lights now!
Last edited by Nightmare; Oct 17, 2008 at 09:58 PM.
Artist: Nightmare | Previous Owners: --- | Resolution: 512 | Modifications: On Request, No fee if simple

overpriced
Wow thats pretty awesome.
I really like the sword.
9/10.
So, your probably reading this right now.
And its probly boring. You can stop reading but read on if you want to. So yea kthnxbai.
o_o

That corridor/tunnel looks like something pulled straight out of my imagination.
Sweet. Also, wicked sword. Oh, and what PID said, though it's probably just an illusion.
You used C4D, right? I should get hold of it >.>
I give you 9 out of 10 caeks.
<Blam|Homework> oiubt veubg
various places to find me lol
shook, you must have an imagination like starwars lol.
This is really cool, but i agree with PID666, the head looks to be floating off to his right.
<Hanz0> Crush his hopes and dreams in the palm or your hand.Doitdoitdoit ;D
[RENEGADE]
The real issue is likely that the body is rotated away, but the head is rotated back to face camera, which makes it appear that it is at traditional orientation, which would explain why it appears slightly to small and off to the side.
It would look better in general if he was facing in the direction he should, and slightly down, rather than at camera.
Also, the lighting isn't totally fixed, unless you have a light source directly behind character.
If you notice, the hallway darkness as you get further away from front.
This is possibly due to a lack of light diffusion, but I don't know how cd4 works.
Also, you are likely lacking the next light that would be logically placed just above camera.
Last edited by PlayerID666; Oct 18, 2008 at 01:11 AM.
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

Originally Posted by PlayerID666 View Post
The real issue is likely that the body is rotated away, but the head is rotated back to face camera, which makes it appear that it is at traditional orientation, which would explain why it appears slightly to small and off to the side.
It would look better in general if he was facing in the direction he should, and slightly down, rather than at camera.
Also, the lighting isn't totally fixed, unless you have a light source directly behind character.
If you notice, the hallway darkness as you get further away from front.
This is possibly due to a lack of light diffusion, but I don't know how cd4 works.
Also, you are likely lacking the next light that would be logically placed just above camera.

Aggree with you. I don't like the lighting much myself. But im realy new to this and I'm not shure how to fix it^^

There is one.. i just seems to not affect the tori :/
Artist: Nightmare | Previous Owners: --- | Resolution: 512 | Modifications: On Request, No fee if simple

overpriced
But it doesn't fix the walls either.
For low-skill fix, try turning down the intensity of the lights as they get further away.
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

Originally Posted by Tiebasher View Post
shook, you must have an imagination like starwars lol.

You don't want to know ._.

But looking at it again, i see that the floor and walls are extremely smooth/flat...
How come you're not slipping around like a ballerina on ice? >.>
Maybe just make them a tiny bit rougher? Or are they supposed to be like that?
It's still worthy of 9 out of 10 cakes though.
<Blam|Homework> oiubt veubg
various places to find me lol