HTOTM: FUSION
Original Post
[Art] 3D Architectural project
So as a part of a job application to an architectural firm I got a task to create an exterior render of an office building

Current progress:



Worked on it 2 days so far, deadline is 7th of may
working in Maya, render engine is renderman. Textures in photoshop.

I want that evening mood on it.
Last edited by Ezeth; Apr 30, 2016 at 04:58 PM.
Is your render indicative of the style you're going for? I always associate architectural renders with extremely sharp and polished style, and lots of light. I would absolutely blast the lighting, and darken and desaturate the background buildings.

Also streaking lights from cars as if it as a long exposure photo, architectural firms seem to love that stuff.
Originally Posted by GnilRettemHC View Post
Is your render indicative of the style you're going for? I always associate architectural renders with extremely sharp and polished style, and lots of light. I would absolutely blast the lighting, and darken and desaturate the background buildings.

Also streaking lights from cars as if it as a long exposure photo, architectural firms seem to love that stuff.

yeah I just started adding light ^^ thanks for advice



Some progress. Thinking about just lowering brightness of the road textures, not sure what to do with it yet.
Also thinking if I should add clouds in Maya or do it in photoshop afterwards. Also I kinda want black the blue tones :P
Last edited by Ezeth; May 1, 2016 at 06:58 PM.
when your bored and limited on time and you really dont give a shit about making it look pretty
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99% of architectural renders I've seen use postpro people, for real who is going to bother render them XD

Pump the lighting, wash out the background, maybe change the angle a bit (it's a pretty short building so looking up from the opposite side of the street might be nice?).

It's looking a lot improved, but why is that background building orange?!
yeah I would use postpro people, but since this is a shot for me to get a job I put all my effort in to it ^^ and using real 3d people is about an equal amount of effort to me.

I'm just experimenting with lights now, don't worry to much about the artifacts. The red light thing I'm going to remove anyways, I just wanted to try out a sunset light.
Its getting there

still some tweaks left, lowering the reflectivity of the road/sidewalk and more furniture+people to be added.
I am not really good at 3d modeling
but this bothers me a bit.
On the first floor there is two walls and small gap between it, what is that supposed to mean?
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