You can make a good material in Blender,
using Node,
so,
what you need is add some of more material like Glossy or Diffuse+Mix Shader,
for texture, you need BumpMap
also about Lighting,
you can use 'Area' lamp, scale it untill a bit Big, and Uncheck 'Multippleblablabla...' in the lamp material tab,
Also if you are useing sky texture,
it will be make your material colour changed, so you'll need to uncheck 'Glossy' and 'Diffuse' in the World Tab -> Ray Visibility,
if you see your scene was black, check 'Ambient Occlusion' and reduce the 'thing' , the number thing, uhh...Power...idk...so your scene wasn't black anymore.