Will go from position that are more realistic to the least ones.
Staff. Basically the simplest part here, can be solved with one recruitment drive. However I may agree that some staff groups need more people (ES, for example), they generally do fine now. If the team has its duties covered with a current number of members, adding more may only bring problems, especially if you consider that people who aren't in staff are usually not good enough to be in there.
Making game more user-friendly. Can be done, hopefully will be done some time soon.
New ranking system. Ranking system itself isn't bad, the way it's used is. It was a plan to keep it this way for one month only for testing purposes, yet we ended up with still having it after what, 2 years? We're currently fixing matchmaking, once it's finished the ranking should be ok.
Advertising. No sense spending money on advertising if retention rate is as low as it is now. May be worth trying when we don't have 60% of people closing the game after less than 1 minute of staying in it. Basically we first need to have stuff from the above implemented, then think about attracting new people with paid ads.
More regular updates. Team is small, regular updates that change the game each time won't happen. I'm not sure what happened with the 5.0 release as I was away at that time, but the current 5.11 has less features than a 5.0 beta I was testing back in 2015. Main problem as I see it is not that the game needs more regular updates, but that it has a range of broken and undercooked features that all require fixing (which doesn't always happen as people ask for
new stuff).
Engine overhaul. Barely possible now, won't happen.
Community toxicity is something that depends on players themselves. Also I think what we currently have is not as cancerous as it was several years ago.
Last edited by sir; Feb 3, 2017 at 11:01 AM.