From a general market and economy perspective, the community shouldn't be looking into generating more tc. There's already tourneys, users winning games ingame, and the ToriShop generating enough tc for the community—from my point of view, anyway. I could totally be wrong.
This is a really cool suggestion man. I like the general concept of it, but it's made to do nearly the exact opposite of what is needed for the economy.
(a staff member who has access to the current amount of tc being circulated can give you accurate insight; everything I just said is entirely speculation and from experience with the torimarket)
edit: maybe if this is to be implemented, it could be updated for individual users on a weekly basis. For example, I log on Monday (the hypothetical day the challenges restart weekly), and I get three challenges that get me 1k each. I can complete these challenges, get my 3k, and go on about my week.
Another issue with this is players alt-farming and generating tc off of completing challenges on alternate accounts. There'd have to be some sort of Qi restriction, or you'd just have to make the challenges really difficult. Both defeat the purpose of it in my opinion, as these challenges really would only benefit and appeal to the newer populace of the game anyway. Tough to work with.
Last edited by Creati0n; Mar 24, 2017 at 03:03 PM.
Reason: made an edit