[8:35 PM] [AS] ConCon what do you guys think of a toribash campaign? think it would be fun?
[8:35 PM] (OS)MrBluBerry how would it work
[8:36 PM] [AS] ConCon levels that you would have to complete
[8:36 PM] (OS)MrBluBerry ig i could see it being a possibility
[8:36 PM] (OS)MrBluBerry a lot of coding would have to go into it though
[8:37 PM] [AS] ConCon if it was done externally i mean
[8:37 PM] (OS)MrBluBerry oh alright
[8:56 PM] Serge could be done with scripts
[8:56 PM] Serge I planned to make toribash story mode with nuthug, but he's a busy man and I am a lazy man
[9:25 PM] sir @[AS] ConCon let's do a campaign mode
[9:26 PM] [AS] ConCon alright
[9:26 PM] [AS] ConCon do you want to integrate it?
[9:26 PM] sir if it's good, why not
[9:28 PM] [AS] ConCon well perhaps I can try flesh out the structure of it and build a list of "levels" perhaps divided into categories such as "parkour" "spar" "fighting" etc. Which ever is more appropriate. And test it out with some of my viewers and see how they react to it?
[9:29 PM] [AS] ConCon If it works, then you could try code it into the game I guess
[9:29 PM] sir not sure how spar/fighting would work though
[9:30 PM] Levy Oh man this is gonna be good
[9:30 PM] [AS] ConCon Well my idea is to kind of checklist many tasks that a player has to accomplish, and as they do so, they move on to the next level
[9:30 PM] (OS)MrBluBerry have the uke or opponent react to the joints you move
[9:30 PM] Levy Especially for beginners
[9:30 PM] Joel do a 360 noscop for 5k tc
[9:30 PM] Levy Joel ffs xD
[9:30 PM] (OS)MrBluBerry like have a barrier around the uke of where a foot or elbow or hand is coming from
[9:30 PM] (OS)MrBluBerry and have uke react to that
[9:30 PM] (OS)MrBluBerry if it needs to block
[9:30 PM] [AS] ConCon in the case of sparring; maybe have the player land 3 punches on uke's torso and end with a head punch to win the level?
[9:30 PM] (OS)MrBluBerry or attack
[9:30 PM] (OS)MrBluBerry or move
[9:31 PM] [AS] ConCon just ideas
[9:31 PM] Levy I believe you should start with more beginner things
[9:31 PM] [AS] ConCon obviously but sparring in intermediate
[9:31 PM] [AS] ConCon is*
[9:31 PM] Levy Yeah, but how would you analyse the "Realism" part of sparring
[9:32 PM] Levy wouldn't be sparring
[9:32 PM] Levy would be target practicing
[9:32 PM] [AS] ConCon Maybe even using targets could be a good idea
[9:32 PM] sir Getting Uke to react adequately might take too much time/effort, this basically means writing a somewhat decent AI
[9:32 PM] Levy ^
[9:32 PM] Levy Agree d
[9:32 PM] sir Might be better to use some heavily modified mods
[9:32 PM] Levy Target practice should be good
[9:33 PM] sir E.g. some titan bashing you and you need to survive
[9:33 PM] Levy Comeback should also work for this sort of thing
[9:33 PM] (OS)MrBluBerry theres always the chances of having the A.I. take on how some players play
[9:33 PM] sir Punching some targets
[9:33 PM] Levy "touch uke 10 times"(edited)
[9:33 PM] Levy To win the level
[9:33 PM] (OS)MrBluBerry the A.I. would have down how players move, and copy those moves for its own
[9:34 PM] [AS] ConCon Yeah, simple tasks that require you to control your own tori adequately enough to survive or pass the level in a certain time frame
[9:34 PM] Levy ^
[9:34 PM] sir Parkour should be relatively simple to do, can do some highlighted areas as "Checkpoints"
[9:34 PM] Levy Ooo thats good
[9:34 PM] (OS)MrBluBerry should have a tutorial for parkour then
[9:34 PM] [AS] ConCon Yes that's perfect
[9:34 PM] Levy That sounds good
[9:34 PM] (OS)MrBluBerry cause idk how to do that lol
[9:35 PM] Levy I'm sure there are some people up to make tutorials
[9:35 PM] Levy I believe there are some rn
[9:35 PM] Levy Ill dm u some good ones
[9:35 PM] sir We can include some youtube tutorials in game client
[9:35 PM] [AS] ConCon well we should focus on beginner levels and an entry tut perhaps and later on move into the advanced stuff
[9:36 PM] sir For beginner levels can do some simple obstacles
[9:36 PM] sir "Jump over this fence"
[9:36 PM] (OS)MrBluBerry i was actually starting a youtube, i have one video on toribash. its a move for boxshu, i guess i can make video on moves
[9:36 PM] Levy https://www.youtube.com/watch?v=srKOnQvXTtU
[9:36 PM] Levy I love this
[9:36 PM] Levy this helped me a lot
[9:36 PM] sir "Good job you rock now go jump over these 5 hundred 10m walls"
[9:36 PM] [AS] ConCon That's perfect for parkour then sir
[9:36 PM] [AS] ConCon lmao
[9:36 PM] Levy Lmfao
[9:36 PM] Levy /qu
[9:37 PM] [AS] ConCon i mean, its one activity that would drive engagement with players on a heavy basis I think
[9:37 PM] (OS)MrBluBerry i use move memory, but somehow i know how to spar lol
[9:37 PM] [AS] ConCon depending if levels are added frequently enough
[9:37 PM] Levy A lot of people use move memory @(OS)MrBluBerry
[9:37 PM] Levy Doesn't mean you aren't skilled
[9:37 PM] (OS)MrBluBerry i cant remember moves thats all ;-; xD
[9:38 PM] Levy i just use for my aikido openers
[9:38 PM] (OS)MrBluBerry mine are consistent of boxshu and ABD
[9:38 PM] Levy Because lazy
[9:38 PM] Levy Back to the campain.
[9:38 PM] sir @[AS] ConCon I'm planning to get new ui out by June so can start on campaign after that
[9:38 PM] [AS] ConCon So do we focus on Parkour and Sparring/Fighting? any additional categories. I mean sparring teaches joint control, and theres too many mods to focus on individually.
[9:38 PM] Levy Sparring idk
[9:38 PM] (OS)MrBluBerry ill gladly help out testing anything :smile:
[9:38 PM] Levy How would you analyze that
[9:39 PM] Levy i don't get it
[9:39 PM] [AS] ConCon Alright that's good, I'll compile ideas and work on them and test out on people
[9:39 PM] sir Let's get a S&I thread so others can contribute