HTOTM: FUSION
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yes
34 Votes / 91.89%
no
3 Votes / 8.11%
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Original Post
Toribash Next and Emissive Materials with Differed Lighting
As we know Toribash Next will be on the Unity engine. This will bring many new graphical features that once were impossible to be realized on the old toribash engine.


I propose that we can have materials such as joints and environment objects that can emit colored light which can color what it bounces off of and interact with other colored lights to create different colors. I.E red and green lights next to each other will create a yellow hue where they meet in the middle on whatever objects the light is bouncing off of.

I.E







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Current Toribash only has one light source in shaders.

If we can have glowing joints that emit colored light then there will be a new thing to buy on the shop for Next. These joints can be double or triple the price of their non glowing counterparts.

They can be won for completing certain tasks such as obtaining 10th dan, master belt, or completing two weeks of daily rewards, winning a number of es tournies or certain forum events etc.

The effect can also be applied to environment objects to give new sources of light such as the street lamps in the atmo script.

Here are some rudimentary mockup examples of what this can look like in game




















Let me know how you feel and let's discuss this
Last edited by tertywerty; Jul 17, 2018 at 04:41 AM.
Yeah I'm definitely turning that feature off some mans gonna come in with all pure light texture emiting his holy pius pure presence all over the game room
Last edited by TinyGLove; Jul 14, 2018 at 09:57 PM.
I feel this would be really interesting, some may find it "intrusive" or hard to look at and play with, although it'd be a setting in option anyways, but could make for some interesting maps and replays to be made. I definitely it would be nice to have some really new stuff in Toribash Next of course. I would support this being done.
Maybe have two opt commands for this effect? One to turn off/on glowing joints, the other to turn off/on glowing objects in mods.
I would say something like 0-all off, 1-only obj, 2-only joints, 3-all on. The setting would be /opt command glow #
Originally Posted by Last View Post
HOLY SHIT YOU GENIUS

This ^^

I actually really enjoy the examples you made, especially the knife spar one. well-done, I'd love to see this come to life.
Knock down da walls wiv big rocks and kill all the men wiv arras. - Lamby
If Unity can do it then it's a possibility people should push for ;)

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