Applied texture
Flat texture
Outlines are clean and you are using some lineweight, so good job on that. I'm not sure about the rough edge above that small beard, it's too horizontal and doesn't fit the rest of the face. Colors are very plain, little to no shades and no lights.
A couple of tips:
- use a 1024x512 canvas, that way you can draw more freely and with less distortion (at least on the face). For example in the flat texture I see that you made the eyes circular, but on the sphere they look oval because of the distortion. It happens much less if you use a 1024x512.
- idk if you did it there, but with this kind of simple textures where there's a big part of the head covered by just one color, it might be good to use one of Toribash colors so that it will blend well with the tori.
- even if you are going for a simmetrical head try to put some asimmetrical elements to make it more alive, for example those ripples of the skin around the eyes and mouth.
Mouse or tablet?