Originally Posted by
HAWK152
If a clan is that inactive, why do they even care about staying official?
Inactive doesn't mean all members don't play. What we find happening when 'inactive' clans are killed, is the remaining active members usually quit. This is part of the reason why people say these checks are destructive to the community. We lost a lot of older personalities due to this bullshit.
We used to kill clans before, years ago. It wasn't as big a deal then. The community, while still small, wasn't nearly as small as it is now and the 'activity checks' in place didn't seem purposely designed to 'catch' clans out, as the checks by Gynx ('clan butcher') and Duck ('wannabe Gynx') were. The problem is in the way the activity checks were designed and presented to us by Gynx and Duck, and the problem is in the current size of our community.
CS don't actually engage with clans. If I'm CS lead, and it looks to me like a clan is pretty much dead, I'd message the leaders (or whoever's left) asking them if they'd agree that it'd time for their clan to die. If they say no, I'd give them 2 months to turn it around. If there's improvement and it's trending upwards, I'd let them carry on.
It doesn't have to be some heartless equation that handles clan activity checking, and it shouldn't be - It's inaccurate, destructive and plain lazy.
We don't need some formalised system of warnings, activity points and so on. All we need is a bit of 'human touch'.
Last edited by Ele; Dec 31, 2018 at 08:51 AM.