Valuing the point score in mma mods is detrimental because of how unstable the points can be. We all know you could land 3-4 clean head shots only to get grappled and lose on points even though you never took any real damage. We know that jabbing the head can yield the same points as landing a flying knee.
This would be one out of many steps that help stabilize the point scoring system enough so that Toribash could objectively elect a winner based on who did more realistic damage in a realistic fighting setting. In theory this would be done by:
1. Letting only vital targets award points when hit (head, lower torso, thigh), then all else == 0.
(I already implemented this in shootboxing and spyder mma mods).
2. Letting only viable weapons score points (hands + wrists, elbows, knees, shins, feet + ankles), then set the hardness of all else to 0.
3. Adjusting point and hardness "weights" so that different body parts give and take different points. Strikes that target the head award more than strikes that target the legs. Striking with your elbow yields more points than hitting with your hand.
4. (This is where it gets difficult) Revamp the point threshold so that only high velocity impacts can score points and so that they only score ONCE. Ideally if this is programmed correctly this would eliminate grapple points.
The details and specifics can all be up for debate but what we're left with is a damage based scoring system that can't be cheated by cheesing or grappling. With this in place you now have a fully realized competitive mma/kickboxing/shootboxing mod that can be played in public servers, tourneys, and clan wars because it is fair and balanced.
Last edited by footlox; Jul 24, 2021 at 05:28 PM.