I totally agree with hug, but to simplify it even further, I created a custom folder named a in the custom folder.
This is also the folder I put my textures in.
Copied the item data from someone who has 512 textures in there and then go ingame.
/opt tori 0 (to hide the player 0 that I can only see uke, /opt uke 0 to hide the other player and /opt uke 1 to show again)
then, /lp 1 a (1 refering to the player shown. 0 for tori)
a then grabs my custom folder and shows the textures.
to update I type in /lp 1 aa
if I then go in the chat box with enter and push the up arrow it shows the last message sent. pushing it twice gives me the /lp 1 a comment again.
so I just alternate between /lp 1 a and /lp 1 aa whenever I did changes ^^ (aa because it's just a character without textures, you can type in whatever you want, but for efficiency I usually choose something I can type really fast)
I bet you knew that already, but just to make sure ^^ maybe there's something helpful in there
also rather useful is the shader editor ctrl+h to create a shader that has good lighting conditions for the character.
As for the texture, I'm waiting to see it in full 512x512 glory first
I would suggest you try to connect the lines of the web to the eye patches, so it doesn't look like they're "just" put on there, but have some context
Last edited by tyler112; Jul 16, 2021 at 12:09 PM.