Toribash
Original Post
ReplayHacks - Graphical Replay Hacking Script

Graphical Replay Hacking Script
by Kris and Tom
Version 1.0

- What Is RPH
ReplayHacks, or "RPH", is a replay hacking script driven by up to date Lua systems, like the new UI framework and latest additions to Lua replay hacking in 5.60. There were tools to achieve similar effects before, I even wrote one of them, but they all were a bit clunky to use, typically being command driven, where you had to memorize joint and body ID's and guess/check numbers until it seemed right. RPH is designed to bring complicated replay hacking systems to a simplified user interface, extending even more functionality than was possible with previous scripts.

- Usage
I find usage for something so user interface intensive to be best explained through a simple "showcase" video, so, here it is:




- Information
This is in a spoiler because it is a lot.



- Installation
  • Download the attached zip file
  • Extract the contents to your data/scripts/ folder
    - This means you should have "data/scripts/rph.lua" and "data/scripts/rph/"
  • Go in game and run "/ls rph.lua"
Attached Files
rph.zip (664.3 KB, 10 views)
Last edited by Kris; 1 Week Ago at 12:13 AM.
I just made a short selfspar wip using this script and the first few saves worked perfectly, but now whenever I try to save an edit or to save the exact same replay without any changes, it gets corrupted and both tori and uke starts twiching and none of the fractures I made with the script happen.
Factory. Sometimes sleeping.
Nice mod
looks good but we're in 5.61 now
This thing that we call "failure" is not the falling down, but the staying down.
Updates

1. Patched to work on 5.72, had to update various invocations of text rendering.
2. Fixed various gizmo bugs

Known issue: 3D raycasting does not work anymore, used to be able to click environment objects, now you can't. I don't know why and don't have time to fix it for now.