Single clan allies would not be included so as to not complicate the mechanism. That's cruel, i know
4.Max Number of allied clans limited to 2-3, maybe even less (explained in point 5).
Interesting
let me suggest a few things that could give this idea some "framework" and prevent abuse.
1.Narrowing the definition of clan allies. Clan allies = Allied clans ...and nothing more.
Single clan allies would not be included so as to not complicate the mechanism. That's cruel, i know
2.Only members of allied clans could join the war on your side.
3.A clan would not be able to wage wars against allied clans.
4.Max Number of allied clans limited to 2-3, maybe even less (explained in point 5).
Having many allies sounds cool, but it's a double-edged sword.
Finding someone to fight can be difficult in that case (because of point 3), and therefore you lose a good source of activity points and increase the risk of death of your clan (if it's official).
Let's go back to point 3 for a moment, because it's a bit tricky.
Allied clans would not be able to wage wars against each other, but there would be situations in which the enemy clan would use members from your allied clan as support.
...very awkward situation, isn't it? x'D ...and it opens the door to some abuses
But there is a remedy.
5."Twin clans", lol, or something like that, idk how to call it. Basicaly your clan can only have one official ally.
The idea of simple alliances containing only two clans solves all of the above problems.
In this configuration, the third party to the conflict cannot be neutral because it cannot be both your ally and your enemy's ally.
Your enemies have their allies, you have yours and that's it, everything works.
You also don't have to worry about finding a clan to fight with.
What do you think about it? does it still match your vision or have i gone too far?
Your idea is very cool.
It would be good to know what the staff think about it.
This would make clan wars interesting as there could be like 6 clans in a room with all of them participating. Also this feature can lead to huge clan events as well.
Maybe allied clans are only allowed to fight each other during clan Events and Clan League.
So you prefer the idea of triple alliances instead of double ones.
In that case, it would be necessary to add some mechanism to eliminate the neutrality of the 3rd party.
For example, if a 3rd clan was invited to war by both sides of the conflict and is an ally of both sides, it must choose one of them.
Members of the 3rd clan will only be able to join the clan they have decided to support.
This would, of course, last from the beginning of the war to the end.
...hahaha, that would spice up the game. I can imagine some top anime betrayals
As you can see, a whole additional mechanism is needed here
That's why Max and I thought about alliances consisting of only two clans.
Better to start with small steps. Maybe it can be improved later.
So far, we don't even know if the devs/staff are interested in this idea at all.
Maybe so, and it would be turned off during these events
...or maybe not xD
Imagine clans breaking alliances just to represent themselves separately during CL, putting friendships on the line to achieve their own success.
Of course, it doesn't have to be a form of betrayal, allied clans can just agree that it's only a temporary separation and they'll come together after the event.
Some clans would probably choose to fight together and win together putting their pride aside and choosing the power of friendship, LOL.
I just don't know what the prize distribution would look like in such a situation.
Btw theres just one big problem with this idea. Since this feature would make proxy wars possible by allowing only allies to play a war. How do you make sure people don't make alt clans to abuse the system? Alt clans are not allowed but if I make a complete new clan and only play as an ally then what do you do?
The main idea:
Having a minimum of 3 - 5 people (preferably 5 players) to create an actual clan.
This was an idea I thought of recently but I was debating whether this would be anything to worth suggesting in here considering that Toribash isn't a massive game but then thought "This can stop a mass spam of random clans being made and it can put more eyes on new clans a lot easier"
A lot of solo players tend to make new clans on their own and nowadays it is so hard to recruit because everyone is in a clan now or won't join a clan. This can also stop people spamming clan threads in the clan board.
Main question to myself is how would you do this? HAVING to get a minimum 3 - 5 players in a party to create a clan in the forums/in-game so that the system knows?
Alliances vs Confederations