Originally Posted by
Kirito
can we see more about how the movement works? this is pretty cool
I'll release the project files later, but basically all body parts are rigid boxes connected with hinge joints(except for 4 specific joints), they are loose/relaxed when the joint's motor is disabled, and stiff/hold when they're active with velocity of 0, and then contract/extend depending on whether it's a positive or negative value.
To make the moves I made a simple system, I made a few functions to set any joint to any state, and then put that text box thing with a button to read the text and perform the actions you wrote. The joint between the right shoulder and the arm is called RAF(right arm forearm) on the dict, when I want to contract the arm I just write LAF>5 and press move, and if I want to do multiple joints I separate each command with a comma, like LAF>5,RAF>-12. The number on the beginning is just for how long should this pose be held before going to the next one.
by the way this system fucking sucks because I forgot to put some code to validate joints, and if you commit a single mistake like not put a comma the whole thing just crashes.
This is me trying to make some kicks and stances, you can tell how bad it currently controls.
I'm making a GUI for it and rewriting a lot of code because I'm tired of having to write a fuckload of commands and to make it somewhat easier to control.
I'm struggling terribly with GUI rn.
the final idea is to bind movement to keys, so when you're fighting someone online, if you, say, want to kick you just press K and it performs the sequence for a kick.
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Originally Posted by
AltyWalty
I figured out what this makes me think of
its like if sumotori dreams had a baby with toribash
I was showing this to some friends and we compared it a lot to sumotori
this is sumotori bash
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Originally Posted by
piss
looking spiffy but not quite gay enough for me unfortunately
just you wait I'm gonna make the gayest rainbow colored sprinkling char because I have the power to
Last edited by victortb; Sep 13, 2024 at 02:16 AM.
Reason: <24 hour edit/bump