HTOTM: FUSION
Looks nice, but very dark.
Can you take another one with some light lol?

Also looks like an awesome style. It's made in blende right?
The bushes look awesome!
When I see you, my heart goes DOKI⑨DOKI
Fish: "Gorman has been chosen for admin. After a lengthy discussion we've all decided that Gorman is the best choice for the next admin."
Yes, It's made in blender.
It's supposed to be deep in a forest, and the darkness gives it a mysterious look. The light coming from the left illuminates most. There are, in fact, three lights in this scene. A point lamp (for illuminating the cave), a spotlamp (for making the rays) and a sun lamp (for universal lighting). What is in shadow is illuminated even more by the additive ambient occlusion.
And the bushes better look good, because they cause the ambient occlusion processing to take hundreds of times longer xD.
doesn't blender have Global Illumination?

it takes more time than ambient occlusion, but you get a much better effect.

great render, the hardest part with setting up scenes (as far as I've experienced) is creating random items, in a program designed to make perfection easy.

you showed this well with the rocks in your scene, very good job.
Former Item Forger
Global illumination? I think that's just for yafray. I've toyed with it before, but I don't use yafray, because it isn't compatible enough with blender, for instance, some textures don't get rendered, it can't render halos, and more. Also, id doesn't show you the progress it has made; it stays black until it's completely done, which takes a while just with the blender internal renderer. The random rocks part was kinda easy; there is a feature which allows you to align them to the terrain and snap their local coordinates to match that of the terrain. I just have to hold ctrl after pressing alt-d every time I want a new one. I tried doing it with particle systems, but they intersected, and there seems to be no way for random particle rotation to rotate around the local axis based on the initial rotation of each particle.
interesting.


you lost me.

I'm so glad I don't use blender :P


Murmaider: Global Illumination is (simply put) a simulation of real light.

luminous textured objects will actually glow, and the surrounding environment will show shadows and stuff, cast from said object, without there being a light.
Former Item Forger
hmm,i like it although i do not like the lighting.

▂▃▄▅▆▇█▓▒░ eVo ░▒▓█▇▆▅▄▃▂

I could use radiosity, which is exactly what stupinator described global illumination to be... there is a big button that says "go", and when you hit it, a bunch of green squares fly around your scene and it slowly gains light and soft glows and shadows before your eyes (from emitting materials). I think I'll change the lighting in my next render. Thing is, the said render takes reeeeaaaaaally long.