Toribash
Original Post
[WIP] Bullet 2 Ragdoll
I've been meaning to do a full ragdoll test for a while now. So i've made a test prototype of a ragdoll (guess who) in the blender game engine.

Requirements:

Hardware Graphics card with Pixel shader 2 support. ie: should run toribash with shaders

Software Blender 2.48a (Mac, PC or Linux versions)

File Download Here


How to run:


Open file in blender3d. You should see a big window with uke at the center. Then just press P.

Controls:

WSAD Moves uke up down left right respectively
R Move uke away from the screen
F Move uke toward the screen

Mouse Move the red block (can be used to bump uke around)

Space Reset scene if uke gets stuck (happens a lot)
...
Tested.
A, D keys do nothing
F, R keys do move uke left/right
Block moves vertically only.

It seems like u have wrong eyesight: rotated by 90 degrees.
How to run:

Open file in blender3d. You should see a big window with uke at the center. Then just press P.

Controls:
WSAD Moves uke up down left right respectively
R Move uke away from the screen
F Move uke toward the screen

Mouse Move the red block (can be used to bump uke around)

Space Reset scene if uke gets stuck (happens a lot)
@yamakasi: I can understand what your saying, but seriously USE GOOGLE -.-.
On topic: Pretty cool .
I laugh in the face of death, spit in the face of logic, embrace inner-wisdom, convey power of will, and exceed the limit of skills. -Zane